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79.单词搜索

79. 单词搜索

给定一个 m x n 二维字符网格 board 和一个字符串单词 word 。如果 word 存在于网格中,返回 true ;否则,返回 false

单词必须按照字母顺序,通过相邻的单元格内的字母构成,其中“相邻”单元格是那些水平相邻或垂直相邻的单元格。同一个单元格内的字母不允许被重复使用。

示例 1:

img

输入:board = [["A","B","C","E"],["S","F","C","S"],["A","D","E","E"]], word = "ABCCED"
输出:true

示例 2:

img

输入:board = [["A","B","C","E"],["S","F","C","S"],["A","D","E","E"]], word = "SEE"
输出:true

示例 3:

img

输入:board = [["A","B","C","E"],["S","F","C","S"],["A","D","E","E"]], word = "ABCB"
输出:false

提示:

  • m == board.length
  • n = board[i].length
  • 1 <= m, n <= 6
  • 1 <= word.length <= 15
  • boardword 仅由大小写英文字母组成

C++

class Solution {
public:
bool tag = false;
bool exist(vector<vector<char>>& board, string word) {
if(board.size() == 0) return false;
int m = board.size();
int n = board[0].size();
vector<vector<bool>> used(m, vector<bool>(n , false));
for(int i = 0; i < m; i ++){
for(int j = 0; j < n; j ++){
backtracking(board, word, 0, i, j, used);
if(tag) return tag;
}
}
return tag;
}

//传引用直接在原始位置操作,不需要进行新建变量与赋值,节省了代码运行的空间与时间开销
void backtracking(vector<vector<char>>& board, string word, int idx, int r, int c, vector<vector<bool>>& used){
if(r < 0 || r >= board.size() || c < 0 || c >= board[0].size()
|| used[r][c] == true || board[r][c] != word[idx]) return;

if(idx == word.size() - 1) {
tag = true;
return;
}

used[r][c] = true;
backtracking(board, word, idx + 1, r + 1, c, used);
backtracking(board, word, idx + 1, r, c + 1, used);
backtracking(board, word, idx + 1, r - 1, c, used);
backtracking(board, word, idx + 1, r, c - 1, used);
used[r][c] = false; // 回撤是因为这样就不用在main函数里每次循环new一个全0的used数组出来
}
};